So it’s Remembrance Day for everyone back in Canada, and
with the release of Fury I think it’s a good time to remind people that war
isn't pretty. Seems like an obvious statement, but not a lot of movies and
games really hammer home that point. There’s a lot of talk of brotherhood and
an emphasis on bringing down an oppressive evil but there’s rarely mention of
the post traumatic stress disorder or the brutal acts in war.
Remember Reveille
The moment
in Fury when someone’s leg is blown in half by a machine gun, I stared in awe.
It is a great movie (Listen to our podcast) that pulls no punches in the
subject matter it chooses to portray. It’s good the producers decided to stick
with such a brutal tone. Bare bones story aside Fury pays respect to the
solders that served in the Second World War by showing broken men. One of the
best moments is the end, which I won’t spoil for you, but it really drives home
the definition of PTSD. The film uses editing to make you scared for the crew
of Fury through every single encounter they come across. Even a mortar attack
although brief is still horrifying. This
sets a beautiful picture of World War 2 that is rarely touched in videogames.
That’s not to say that videogames haven’t expertly dealt with that same subject
matter.
Some how this was Normans fault
Spec Ops:
The Line was an overlooked masterpiece that took a look at not only the horrors
of war but modern videogame stereotypes. The game takes place in a fictional
Dubai after a massive sand storm covering most of the city. You start off as a
gruff military solider that; with the aid of his wise cracking team have to recon
the destroyed city. After some genuine character development and an apocalypse
nowish story, the game starts to show it true colours. It weaves the importance
of your two comrades into not only story but also the gameplay. When you’re
separated and hunted it’s four minutes of on edge combat where enemies will
flank you and seeing your squad mates is a genuine relief.
A few people were annoyed with
the new Tomb Raider’s story arc of Lara of going from someone who can barely
kill a deer to a killer who makes any CoD protagonist blush. In Spec Ops, the
story of Captain Martin Walker and his squad mates descent into madness is not
only a great one it’s one that reveals itself in gameplay as well. As you play
though the game, perfect and clinical executions turn into brutal finishing
attacks where Walker stands over the enemy and beats the shit out of them. Your
squad goes from a well trained unit to a group of scared men that will
sometimes flat out disobey orders, to shoot what they feel is a more valued
target. One of the best parts of Spec Ops is it turns the now overused trope of
the Good vs Evil decision to mirror what war is actually like. There are no
right or wrong decisions it asks the player to decide what the lesser of two
evils are. Games like Spec Ops that show the true nature of a man going through
PTSD and are genuine quality are few and far between.
Who lives?
Of course I’m not saying Spec
Ops, and Fury are the only two IPs that pay respect to the reality of soldiers.
It’s just exciting to see these diamonds in the rough that take a look at
soldiers who have given a lot to return home. So today take a minute to
remember the soldiers who died so long ago and that coming home doesn’t mean
it’s over.
- Jordan
- Jordan
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